It is almost impossible find out what is affecting performance in your game without using a profiler. Luckily Unity comes with one built in. Let’s go over the basics of how to use it.
You find the profiler under Window->Analysis. Open the window and dock it:
Using AssetBundles is a great way to reduce the size of your application by making it possible to stream the assets outside of the main application, either locally on device or from the web. Let’s go over how to use AssetBundles.
A ScriptableObject is a simple to use data container and works really well as a template for objects such weapons or armor in an RPG or perhaps even an information window which is what I will go over in this article.
First, create a script for the ScriptableObject with a…
Let’s go over how to upload and download data from AWS S3 in Unity
First, open up the AWSManager script and add the function called…
Let’s go over how to get started with AWS cloud storage for Unity.
First, go to https://aws.amazon.com and create an account:
The BinaryFormatter can handle all standard types such as int, string and bool but what happens if want to include an image in the saved data? Let’s go over how to add an image to the saved data.
First, inside the class which is holding the data change the image…