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Niklas Bergstrand
Niklas Bergstrand

69 Followers

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Dec 31, 2021

How to set up a ledge grab system for platformer in Unity

Let’s go over how to add a ledge grab system to the platformer project. I am continuing to add to the Player script from this article. Animations in the article are from Mixamo.com. First, add a collider to the player which will be used to detect ledges. …

3 min read

How to set up a ledge grab system for platformer in Unity
How to set up a ledge grab system for platformer in Unity

3 min read


Oct 31, 2021

Common search and sort algorithms

Let’s go over some common search and sort algorithms you can apply to your projects or possible avoid using due to performance impact. 01. Linear search This is the most basic form of searching and something most projects use with smaller arrays . But using this type of search with larger…

3 min read

Common search and sort algorithms
Common search and sort algorithms

3 min read


Oct 17, 2021

Simple optimization tips for Unity

Let’s go over some simple optimizations for Unity 1. Cache your data One of the most common optimizations are to ensure that expensive calls are cached. Examples of these are GetComponent or FindObjectWithTag:

2 min read

Simple optimization tips for Unity
Simple optimization tips for Unity

2 min read


Sep 26, 2021

How to start using the profiler in Unity

It is almost impossible find out what is affecting performance in your game without using a profiler. Luckily Unity comes with one built in. Let’s go over the basics of how to use it. You find the profiler under Window->Analysis. Open the window and dock it:

2 min read

How to start using the profiler in Unity
How to start using the profiler in Unity

2 min read


Sep 19, 2021

How to create and use AssetBundles in Unity

Using AssetBundles is a great way to reduce the size of your application by making it possible to stream the assets outside of the main application, either locally on device or from the web. Let’s go over how to use AssetBundles. For this article I am streaming from the web…

3 min read

How to create and use AssetBundles in Unity
How to create and use AssetBundles in Unity

3 min read


Sep 17, 2021

How to get started with Vuforia AR in Unity

Vuforia AR makes it easy to get started with Augmented Reality. Let’s go over how to start using it. First, install the Vuforia package via package manager:

2 min read

How to get started with Vuforia AR in Unity
How to get started with Vuforia AR in Unity

2 min read


Sep 7, 2021

How to create and use a ScriptableObject in Unity

A ScriptableObject is a simple to use data container and works really well as a template for objects such weapons or armor in an RPG or perhaps even an information window which is what I will go over in this article. First, create a script for the ScriptableObject with a…

3 min read

How to create and use a ScriptableObject in Unity
How to create and use a ScriptableObject in Unity

3 min read


Sep 5, 2021

How to use analytics in Unity

Let’s go over how to enable and use analytics in Unity. First, open the Services window, click on Analytics and then enable:

2 min read

How to use analytics in Unity
How to use analytics in Unity

2 min read


Sep 1, 2021

Uploading and downloading from AWS S3 in Unity

Let’s go over how to upload and download data from AWS S3 in Unity This article go over how to upload and downloaded the data from this article. I showed how to get started with S3 in this article. First, open up the AWSManager script and add the function called…

3 min read

Uploading and downloading from AWS S3 in Unity
Uploading and downloading from AWS S3 in Unity

3 min read


Aug 26, 2021

How to get started with AWS S3 cloud storage for Unity

Let’s go over how to get started with AWS cloud storage for Unity. First, go to https://aws.amazon.com and create an account:

4 min read

How to get started with AWS S3 cloud storage for Unity
How to get started with AWS S3 cloud storage for Unity

4 min read

Niklas Bergstrand

Niklas Bergstrand

69 Followers

Unity / C# Game developer

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