How to use Cinemachine as a follow camera for platformer in Unity

Lets’ go over how to use Cinemachine as a follow camera.

Add Cinemachine package to your project following the steps in my previous article.

Add a new virtual camera to the scene:

Select the camera and drag the player to Follow target:

Lastly, set Body to Transposer and Binding mode to “Lock To Target On Assign”. Adjust Follow Offset and the damping as desired:

Good Luck!




Unity / C# Game developer

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Niklas Bergstrand

Niklas Bergstrand

Unity / C# Game developer

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