How to use Cinemachine as a follow camera for platformer in Unity

Lets’ go over how to use Cinemachine as a follow camera.

Add Cinemachine package to your project following the steps in my previous article.

Add a new virtual camera to the scene:

Select the camera and drag the player to Follow target:

Lastly, set Body to Transposer and Binding mode to “Lock To Target On Assign”. Adjust Follow Offset and the damping as desired:

Good Luck!

--

--

--

Unity / C# Game developer

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

How to create API tests using Postman

Crodo.io | Project Social Networks

The Ultimate Guide to Pi Hornet

Regnum NFT Lands are now available on AirNFT !

GraphQL Initiative at Remind

Five reasons why Flutter is trending in developing Cross-platform Apps

Rack: Are you confused?

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Niklas Bergstrand

Niklas Bergstrand

Unity / C# Game developer

More from Medium

Lisa Yu

15 Great Works of Art to Get Started with Indian English Literature.

So you want to be a dive master / dive instructor?

Graduation Speech Directed to Teachers – Monica Polanco